Another question will you be able to let us play multiplayer on web browser any time soon-?
PewPew Live is...
A fast-paced twin joystick shooter with an emphasis on getting the highest scores possible.
- Fast and diversified game play with 5 different game modes.
- Tons of power-ups, to fight tons of enemies.
- Super smooth graphics. Supports high-refresh rate monitors!
- Retro-futurist vector graphics.
- Unlock-able ships, bullets, trails!
- Online leaderboard with replays.
The game is in active development, with new features and bug fixes coming in often.
Come join the Discord community!
|Arcade, Bullet Hell, Difficult, Fast-Paced, Retro, Singleplayer, Top-Down, Top down shooter, Twin Stick Shooter, Vector
|A few minutes
|German, Greek Modern, English, Spanish; Latin America, French, Indonesian, Italian, Japanese, Lithuanian, Polish, Portuguese (Brazil), Russian, Tagalog, Turkish, Ukrainian
|Keyboard, Mouse, Gamepad (any), Touchscreen, Smartphone
|Steam, Community, Community, YouTube, Mastodon, Blog, Homepage
Also available on
- First publication! First post!Aug 15, 2020
Log in with itch.io to leave a comment.
Nope: the game uses UDP packets to send the data, and there’s no way to send raw UDP packets from a web browser :-(
Is there any source code for the game itself?
Is there no audio on the browser version?
There are sound effects, but there’s no music: The game is around 1MB, but the music is around 3MB.
I didn’t feel like paying the bandwidth for the music was worth it!
Do you have an APK version you can make available outside of Google Play?
The game will be significantly updated a bunch of times more.
I don’t want people to have versions of the game that will become outdated, so for now I prefer not to hand out the APK.
Understood. I was hoping to play it on an Android based arcade cab that doesn't have Google Play capabilities. If you get it to a point that you are able to post or sell an APK version, let me know and I'll let the arcade community I'm a part of know it's available, as well
I figured based on your comment history that it was for the iiRcade community :-)
I’ll let you know once an APK is available, thanks for asking.
Ha ha - yep. Now that we can sideload games, we are trying to find indie devs with compatible games that the community can either legally download or purchase. Thanks for keeping us in mind!
Nice game :)
I'm from discord)
I always respect those who make games out of no engine
I have a question about how to obtain medals, because I only have low-level medals, and I don't know how to get the other medals.
Train more! Watch the replays of other players to learn how to improve. Also you’ll need to play in multiplayer (only available on Android and Steam) to unlock all the medals.
Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically use itch.io to avoid that.
I understand. Unfortunately I’m already uploading the game to 4 different platforms (itch.io, steam, iOS app store, Android play store) and that already takes a lot of time, so I’d rather not have to upload APKs to itch.io. Sorry :-(
It seems like a very fun game but seems like my gamepad controls are not correctly mapped so it's a bit difficult to aim where to shoot. :(
when we can download for the ios
Is there a browser requirement to play the web version? For me it only works when I download a local server which doesn't let me log in.
You do need a local server to serve the files, nothing I can do about that :-(
Same thing about the browser blocking people from logging in.
i feel like ive played something like this on mobile like 8-9 years ago, this is really cool
it might be? it was quite a long time ago but that does look like what my memory says. thanks for finding it
edit: redownloaded it, can confirm its definitly the one i played all that time ago, thank you for finding this gem
How to play game on pc? html don't opening
I’m working on a Steam version :-)
I can't run game. how??
how i can download the game?
Was this made using SDL?
Yes, the web version is made with SDL (and OpenGL).
On Android and iOS I found the touch input latency of SDL to be too high, so I use the native APIs there.
Interesting, did you use the sdl opengl wrapper or native opengl? Did you make your own renderer? Did you find it hard to implement?
I use the native OpenGL API on all platforms.
I did make my own renderer. A renderer for PewPew is not too hard: culling is simple, no lights or shadows. Hardest part was probably drawing 3D lines :-)
What is a little bit annoying is that any new effect, like Depth of Field or Lens Flare take several hours to implement, whereas in a premade engine my understanding is that it’s one click away and the quality can be better than what I achieve.
Wow, I see. This looks amazing by the way, I thought it had lights. How long did it take for you to make your renderer? Do you know if it is feasible for a team of two to make a 2d renderer with ray tracing lights?
Making the renderer is an iterative process. I started with just drawing lines, then progressively added all the different effects (bloom, chromatic aberration, etc…). You can get a renderer in a week of full time work, but then there are endless improvements you can make. Even today the renderer of PewPew Live could be improved in a lot of ways.
It’s totally doable to do a 2D renderer with ray tracing lights. 2D simplifies many many things!
Cool game and graphics! Also please add spacebar support for shooting